How can I reduce Landscape Material tiling?

I made a simple landscape material, but it’s tiled. Anyone help me fix the problem?


If you really want to stretch a texture across your entire landscape divide the uv coordinates by the number of vertices in your height map. This won’t look good.

if it was a connected textcoord textures only increase the parameters of tilling, if not just put an increase (if you want to increase a single texture just put connected to a only)