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How to run 2 animations together for character and weapon

I was wondering if there is a way to attach animated arms (with weapon included) to an already animated character... Basically what i'm saying is, i want to use a character first person character mesh that has all animations already working and blended (idle,walk,run,crouch) without arms, so that I could pretty much attach the arms to the character when each weapon is spawned, so that each weapon will have its own animation. I was thinking i'd use sockets to attach the arms and have 2 different animation blueprints working together basically, the character, and the weapon/arms. please tell me exactly how to achieve this lol...

Product Version: UE 4.8
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asked Dec 24 '15 at 03:09 PM in Blueprint Scripting

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yungcashdolla
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Hi man . Sure, you can attach your Weapon-actor to the socket inside your Char-actor. Probablu you will use some Event to fire the animations and the actions of the weapons. You have to get the reference of the Weapon-actor when you spawn it and use it. When your Char get the input "W" and you give him the play animation +blend+stuff... you have also to fire the same event on your weapon , using his reference.

Basically you have to attach the actor to actor . And fire his event from another blueprint.

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answered Dec 24 '15 at 07:25 PM

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Est_engine
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