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Unreal engine 4 crash on mac

Hello, So I downloaded unreal engine 4 on my macbook pro and tried to use it. Whenever I tried to import an fbx or start an animation the editor crashed. Then I heard that unreal engine is difficult to run on a laptop computer so I purchased an iMac but I'm still facing the exact same problem.

OSX El Capitan version 10.11.2 iMac (Retina 5K, 27-inch, Late 2015) processor 3.2 GHz Intel Core i5 memory 16 GB 1867 MHz DDR3 graphics AMD Radeon R9 M390 2048 MB

and then this is the crash report that I had...

 MachineId:DD41EA0E5043AEBCE148278DE1BB60AD
 EpicAccountId:d9d3289b0cb94a5b9d72ed3c7ea04b76
 
 Generating report for minidump
 
 Application version 4.10.1-0
  ... built from changelist 2791327
 
 OS version 10.11.2.23632
 Running 1 x64 processors
 Exception was " SEGV_MAPERR at 0x3"
 
 Source context from ""
 
 
 
 
 
 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a4bce7b (filename not found) [in UE4Editor-Core.dylib]
 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a645377 (filename not found) [in UE4Editor-Core.dylib]
 FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10a6b9722 (filename not found) [in UE4Editor-Core.dylib]
 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10a6a0e14 (filename not found) [in UE4Editor-Core.dylib]
 __31-[FCocoaTextView selectedRange]_block_invoke Address = 0x10a59e63e (filename not found) [in UE4Editor-Core.dylib]
 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke Address = 0x10a5b1f60 (filename not found) [in UE4Editor-Core.dylib]
 FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10a5caac6 (filename not found) [in UE4Editor-Core.dylib]
 -[FCocoaRunLoopSourceInfo perform] Address = 0x10a5a07a9 (filename not found) [in UE4Editor-Core.dylib]
 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ Address = 0x7fff98a4a5c1 (filename not found) [in CoreFoundation]
 __CFRunLoopDoSources0 Address = 0x7fff98a3c41c (filename not found) [in CoreFoundation]
 __CFRunLoopRun Address = 0x7fff98a3b93f (filename not found) [in CoreFoundation]
 CFRunLoopRunSpecific Address = 0x7fff98a3b338 (filename not found) [in CoreFoundation]
 PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10a5a0e3a (filename not found) [in UE4Editor-Core.dylib]
 MainThreadCall(void () block_pointer, NSString*, bool) Address = 0x10a5a0caf (filename not found) [in UE4Editor-Core.dylib]
 FMacTextInputMethodSystem::DeactivateContext(TSharedRef const&) Address = 0x10a654002 (filename not found) [in UE4Editor-Core.dylib]
 SEditableText::OnFocusLost(FFocusEvent const&) Address = 0x110e8ada0 (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause) Address = 0x110c1bb3b (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::SetUserFocus(unsigned int, TSharedPtr const&, EFocusCause) Address = 0x110c18495 (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::ProcessReply(FWidgetPath const&, FReply, FWidgetPath const*, FPointerEvent const*, unsigned int) Address = 0x110c1684f (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::SetUserFocus(unsigned int, FWidgetPath const&, EFocusCause) Address = 0x110c1c02c (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::SetAllUserFocus(FWidgetPath const&, EFocusCause) Address = 0x110c1ca7b (filename not found) [in UE4Editor-Slate.dylib]
 SWindow::OnIsActiveChanged(FWindowActivateEvent const&) Address = 0x111520bb8 (filename not found) [in UE4Editor-SlateCore.dylib]
 FSlateApplication::ProcessWindowActivatedEvent(FWindowActivateEvent const&) Address = 0x110c3d23a (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::OnWindowActivationChanged(TSharedRef const&, EWindowActivation::Type) Address = 0x110c3cbab (filename not found) [in UE4Editor-Slate.dylib]
 FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10a5a8f33 (filename not found) [in UE4Editor-Core.dylib]
 FMacApplication::ProcessDeferredEvents(float) Address = 0x10a5a864a (filename not found) [in UE4Editor-Core.dylib]
 FSlateApplication::Tick() Address = 0x110c06e5d (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::AddModalWindow(TSharedRef, TSharedPtr, bool) Address = 0x110c0f200 (filename not found) [in UE4Editor-Slate.dylib]
 UEditorEngine::EditorAddModalWindow(TSharedRef) const Address = 0x111c8ee6e (filename not found) [in UE4Editor-UnrealEd.dylib]
 UAnimMontageFactory::ConfigureProperties() Address = 0x1126a3f4f (filename not found) [in UE4Editor-UnrealEd.dylib]
 SContentBrowser::NewAssetRequested(FString const&, TWeakObjectPtr) Address = 0x11de4e70b (filename not found) [in UE4Editor-ContentBrowser.dylib]
 TBaseSPMethodDelegateInstance (FString const&, TWeakObjectPtr)>::Execute(FString const&, TWeakObjectPtr) const Address = 0x11df3194f (filename not found) [in UE4Editor-ContentBrowser.dylib]
 TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(FString const&, TWeakObjectPtr) const Address = 0x11df319fe (filename not found) [in UE4Editor-ContentBrowser.dylib]
 FNewAssetOrClassContextMenu::ExecuteNewAsset(FString, TWeakObjectPtr, TBaseDelegate >) Address = 0x11dca76da (filename not found) [in UE4Editor-ContentBrowser.dylib]
 void TTupleImpl, FString, TWeakObjectPtr, TBaseDelegate > >::ApplyAfter_ExplicitReturnType, TBaseDelegate >)>(void (* const&&&)(FString, TWeakObjectPtr, TBaseDelegate >)) const Address = 0x11dd70475 (filename not found) [in UE4Editor-ContentBrowser.dylib]
 TBaseStaticDelegateInstance, TBaseDelegate > >::ExecuteIfSafe() const Address = 0x11dd701e4 (filename not found) [in UE4Editor-ContentBrowser.dylib]
 SMenuEntryBlock::OnClicked(bool) Address = 0x110d89eee (filename not found) [in UE4Editor-Slate.dylib]
 SMenuEntryBlock::OnMenuItemButtonClicked() Address = 0x110d790c6 (filename not found) [in UE4Editor-Slate.dylib]
 TBaseSPMethodDelegateInstance::Execute() const Address = 0x110e45361 (filename not found) [in UE4Editor-Slate.dylib]
 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x110e6ffd6 (filename not found) [in UE4Editor-Slate.dylib]
 SMenuEntryButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&) Address = 0x110e46c72 (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&) Address = 0x110c2ec93 (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&) Address = 0x110be937a (filename not found) [in UE4Editor-Slate.dylib]
 FSlateApplication::OnMouseUp(EMouseButtons::Type) Address = 0x110c36cc8 (filename not found) [in UE4Editor-Slate.dylib]
 FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x10a5a897d (filename not found) [in UE4Editor-Core.dylib]
 FMacApplication::ProcessDeferredEvents(float) Address = 0x10a5a864a (filename not found) [in UE4Editor-Core.dylib]
 FSlateApplication::Tick() Address = 0x110c06e5d (filename not found) [in UE4Editor-Slate.dylib]
 FEngineLoop::Tick() Address = 0x10a404648 (filename not found) [in UE4Editor]
 GuardedMain(wchar_t const*) Address = 0x10a40afa3 (filename not found) [in UE4Editor]
 -[UE4AppDelegate runGameThread:] Address = 0x10a419e83 (filename not found) [in UE4Editor]
 -[FCocoaGameThread main] Address = 0x10a5a0a3b (filename not found) [in UE4Editor-Core.dylib]
 __NSThread__start__ Address = 0x7fff8a9dbc6f (filename not found) [in Foundation]
 _pthread_body Address = 0x7fff86df4c13 (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x7fff86df4b90 (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x7fff86df2375 (filename not found) [in libsystem_pthread.dylib]
 
 
 530 loaded modules
 UE4Editor  (120.1.0.10000) 0x000000000a3e5000 0xfffa6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS
 UE4Editor-Core.dylib  (120.1.0.10000) 0x000000000a464000 0xff9a8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CoreUObject.dylib  (120.1.0.10000) 0x000000000aeb8000 0xffc4d001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Engine.dylib  (120.1.0.10000) 0x000000000b428000 0xfcca3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-InputCore.dylib  (120.1.0.10000) 0x00000000106ba000 0xfff6a001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MediaAssets.dylib  (120.1.0.10000) 0x0000000010774000 0xfffd3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MoviePlayer.dylib  (120.1.0.10000) 0x00000000107db000 0xfffdb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Networking.dylib  (120.1.0.10000) 0x0000000010832000 0xffff4001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PakFile.dylib  (120.1.0.10000) 0x0000000010849000 0xfffd1001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Projects.dylib  (120.1.0.10000) 0x0000000010899000 0xfffae001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RenderCore.dylib  (120.1.0.10000) 0x0000000010918000 0xfffbe001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RHI.dylib  (120.1.0.10000) 0x000000001098a000 0xfffa3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SandboxFile.dylib  (120.1.0.10000) 0x0000000010a39000 0xfffed001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Serialization.dylib  (120.1.0.10000) 0x0000000010a5a000 0xfffc3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ShaderCore.dylib  (120.1.0.10000) 0x0000000010ad1000 0xfff51001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Slate.dylib  (120.1.0.10000) 0x0000000010be0000 0xffafb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SlateCore.dylib  (120.1.0.10000) 0x00000000113f6000 0xffdbd001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Sockets.dylib  (120.1.0.10000) 0x000000001178d000 0xfffe0001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-HeadMountedDisplay.dylib  (120.1.0.10000) 0x00000000117cc000 0xfffef001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-NetworkFile.dylib  (120.1.0.10000) 0x0000000011801000 0xfffe0001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-StreamingFile.dylib  (120.1.0.10000) 0x000000001183b000 0xffff1001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AutomationWorker.dylib  (120.1.0.10000) 0x0000000011859000 0xfffe6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SourceControl.dylib  (120.1.0.10000) 0x0000000011893000 0xfff8b001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UnrealEd.dylib  (120.1.0.10000) 0x0000000011962000 0xfe685001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-DesktopPlatform.dylib  (120.1.0.10000) 0x0000000013fc9000 0xfff94001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MainFrame.dylib  (120.1.0.10000) 0x0000000014064000 0xfff42001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Settings.dylib  (120.1.0.10000) 0x0000000014195000 0xfffe9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SessionServices.dylib  (120.1.0.10000) 0x00000000141c5000 0xfffdc001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libicudata.53.1.dylib  (1197.1.1.10000) 0x0000000014216000 0xfffff001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicuuc.53.1.dylib  (53.1.0.5712) 0x0000000014219000 0xffe88001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicui18n.53.1.dylib  (53.1.0.5712) 0x0000000014491000 0xffe0f001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicule.53.1.dylib  (53.1.0.5712) 0x000000001483b000 0xfffa9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libiculx.53.1.dylib  (53.1.0.5712) 0x0000000014902000 0xffff7001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 libicuio.53.1.dylib  (53.1.0.5712) 0x000000001491c000 0xffff2001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac
 UE4Editor-Json.dylib  (120.1.0.10000) 0x000000001493b000 0xffff3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libogg.dylib  (125.2.0.10000) 0x000000001495f000 0xffffb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libvorbis.dylib  (1.0.0.10000) 0x000000001496a000 0xffd31001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AppFramework.dylib  (120.1.0.10000) 0x0000000014c95000 0xffbc8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SlateReflector.dylib  (120.1.0.10000) 0x0000000015331000 0xffed9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Landscape.dylib  (120.1.0.10000) 0x0000000015546000 0xffd58001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UMG.dylib  (120.1.0.10000) 0x000000001594c000 0xffd2c001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Niagara.dylib  (120.1.0.10000) 0x0000000015e68000 0xfffa8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Internationalization.dylib  (120.1.0.10000) 0x0000000015f2c000 0xfffbb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PacketHandler.dylib  (120.1.0.10000) 0x0000000015f97000 0xffff6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MaterialShaderQualitySettings.dylib  (120.1.0.10000) 0x0000000015fad000 0xfffaf001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ImageCore.dylib  (120.1.0.10000) 0x000000001604b000 0xffffa001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-RawMesh.dylib  (120.1.0.10000) 0x000000001605d000 0xffff6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CollisionAnalyzer.dylib  (120.1.0.10000) 0x0000000016073000 0xfff3a001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-LogVisualizer.dylib  (120.1.0.10000) 0x00000000161bc000 0xffe32001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Navmesh.dylib  (120.1.0.10000) 0x00000000164c2000 0xfff8e001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Messaging.dylib  (120.1.0.10000) 0x000000001655f000 0xfffc6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AssetRegistry.dylib  (120.1.0.10000) 0x00000000165de000 0xfff8e001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-CookingStats.dylib  (120.1.0.10000) 0x000000001668d000 0xffffb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EngineMessages.dylib  (120.1.0.10000) 0x00000000166a0000 0xffff0001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EngineSettings.dylib  (120.1.0.10000) 0x00000000166d8000 0xfffe9001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-SynthBenchmark.dylib  (120.1.0.10000) 0x000000001670f000 0xffff8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AIModule.dylib  (120.1.0.10000) 0x0000000016725000 0xffca0001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-DatabaseSupport.dylib  (120.1.0.10000) 0x0000000016d48000 0xffffc001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Kismet.dylib  (120.1.0.10000) 0x0000000016d56000 0xff72e001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Renderer.dylib  (120.1.0.10000) 0x0000000017bfc000 0xff71c001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Foliage.dylib  (120.1.0.10000) 0x0000000018deb000 0xfff58001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MaterialUtilities.dylib  (120.1.0.10000) 0x0000000018f26000 0xfffe6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-UtilityShaders.dylib  (120.1.0.10000) 0x0000000018f60000 0xfffe8001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EditorStyle.dylib  (120.1.0.10000) 0x0000000018fa0000 0xffddd001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-PropertyEditor.dylib  (120.1.0.10000) 0x0000000019209000 0xffa48001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-TargetPlatform.dylib  (120.1.0.10000) 0x0000000019b8f000 0xfffe6001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-EditorWidgets.dylib  (120.1.0.10000) 0x0000000019bbd000 0xfff92001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-Documentation.dylib  (120.1.0.10000) 0x0000000019c8a000 0xfff68001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ConfigEditor.dylib  (120.1.0.10000) 0x0000000019d63000 0xfffd2001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-ActorPickerMode.dylib  (120.1.0.10000) 0x0000000019dc7000 0xfffef001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 libfbxsdk.dylib  (169.3.0.10000) 0x0000000019dee000 0xff55c001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS
 UE4Editor-LevelSequence.dylib  (120.1.0.10000) 0x000000001ac16000 0xfffd4001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-AnimGraph.dylib  (120.1.0.10000) 0x000000001ac7f000 0xffee1001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-BlueprintGraph.dylib  (120.1.0.10000) 0x000000001aeb2000 0xffbeb001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-OnlineSubsystem.dylib  (120.1.0.10000) 0x000000001b571000 0xfffb3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-OnlineBlueprintSupport.dylib  (120.1.0.10000) 0x000000001b602000 0xffff0001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-InputBindingEditor.dylib  (120.1.0.10000) 0x000000001b631000 0xfff87001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-LauncherServices.dylib  (120.1.0.10000) 0x000000001b70b000 0xfffb3001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MaterialEditor.dylib  (120.1.0.10000) 0x000000001b782000 0xffe14001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
 UE4Editor-MessageLog.dylib  (120.1.0.10000) 0x000000001bad1000 0xfff14001 /Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/
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 libMatch.1.dylib  (1225.0.0.10000) 0x000000009ad8c000 0xffff7001 /usr/lib
 DiskImages  (1.0.0.10000) 0x000000009ad95000 0xfff29001 /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A
 libutil.dylib  (120.1.0.10000) 0x000000009af55000 0xffffd001 /usr/lib
 libspindump.dylib  (1256.14.0.58208) 0x000000009be61000 0xffffc001 /usr/lib
 IconServices  (728.5.0.10000) 0x000000009bf39000 0xfffdd001 /System/Library/PrivateFrameworks/IconServices.framework/Versions/A
 libGFXShared.dylib  (1256.14.0.58208) 0x000000009bf5c000 0xffff7001 /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries
 
 
 Report end!

Product Version: UE 4.10
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asked Dec 24 '15 at 08:02 PM in Using UE4

avatar image

TAP2
18 7 9 10

avatar image TAP2 Dec 25 '15 at 05:06 AM

I could actually import an fbx now. This crash was when I try to open animation.

avatar image TAP2 Dec 25 '15 at 05:27 AM

Also crashes when I try to save.

avatar image Steve Hardister ♦♦ STAFF Dec 29 '15 at 08:53 PM

Hi TAP2,

Are you using the latest version of UE4.10 (ie. 4.10.1)? In order to reproduce this here, are you using UE4 assets like the Third Person Blueprint template and corresponding animations and/or the Animation Starter Pack. If so, please provide steps to reproduce the issue.

If you are using third party assets, can you provide one of the fbx files and, if possible the original source file, in order for us to test? If you do not wish to post the asset(s) here, you can send them to me via private message on our forums:

Unreal Engine Forums

Thanks,

Steve H.

avatar image TAP2 Dec 29 '15 at 09:19 PM

Hello, it is very nice to hear from you. I am kind of new to unreal engine. I am trying to switch from unity. So maybe I do not know what I am doing but yes. alt text This is pretty much what I'm doing now. I just imported some bumps and applied one of it to an cylinder. From this situation if I try to open an animation like animation montage or try to save, the crash happens. And yes I am using the newest version unreal engine 4.10.1.

avatar image Steve Hardister ♦♦ STAFF Dec 29 '15 at 09:35 PM

Does your Mac crash when you open animations and try to save in a new animation project? Without any additional imported files?

avatar image TAP2 Dec 29 '15 at 09:49 PM

Hello, I tried it with a new project now I can save but it crashes when I try to open any animation except flip book. (edit)...Sorry no it actually still crashes if I try to save as well.

avatar image Steve Hardister ♦♦ STAFF Dec 29 '15 at 09:56 PM

Make a copy of the project in the library. In the new copy, delete that montage and any other montages. Save project and close. Then reopen the new copy and try and create a new montage. Does this still crash?

avatar image TAP2 Dec 29 '15 at 10:10 PM

I have made an copy of the project. What do you mean by deleting the montage?

avatar image TAP2 Dec 29 '15 at 10:13 PM

Oh, sorry, I meant when I try to add an animation, it crashes...

avatar image Steve Hardister ♦♦ STAFF Dec 30 '15 at 02:17 PM

To be clear, we are trying to isolate whether the problem is that your computer crashes when you play any animation or, specifically, it crashes when you import a specific or custom animation. So:

  1. Can you open a blank Third Person Blueprint project and play animations in Persona? If not, then there is likely a bug between UE4 and your GPU that needs to be examined.

  2. If you can open a UE4 animation, then the problem may lie with asset itself. Please describe the animation you are having difficult with in more detail: Did you create it in Maya, 3DSMax, Blender etc. or was this asset bought from a third party?

If it was created in Maya, 3DSMax, or Blender, please send the original file and FBX and I will try to rule this out as a factor. You can send this in a zip file in a private message directly to me through our forums:

Unreal Engine Forums

avatar image TAP2 Dec 30 '15 at 02:28 PM

I think it comes under number 1. I can't open any kind of animation even in a blank third person project that I have opened.

avatar image Steve Hardister ♦♦ STAFF Dec 30 '15 at 07:42 PM

Please try downloading a previous version of the engine and test animations there.

  1. In the Launcher, Go to Libraries> +Add Versions> Select 4.9.2.

  2. In UE 4.9.2: Open New Project: Third Person Blueprint

  3. Open any animation and try to play

alt text

This will tell us if there is a conflict specifically between UE4.10 and your GPU or just UE4 in general.

*Also, make sure the drivers for your GPU are up to date: AMD Radeon R9 M390 2048 MB

apple_launcher.png (160.8 kB)
avatar image TAP2 Dec 30 '15 at 07:49 PM

*Also, make sure the drivers for your GPU are up to date: AMD Radeon R9 M390 2048 MB←this might be the issue... Can you tell me how I can update my driver please???

avatar image TAP2 Dec 30 '15 at 07:56 PM

It looks like it was included in the software update for macs, I will try the older version thank you!

avatar image Steve Hardister ♦♦ STAFF Dec 30 '15 at 08:14 PM

There does not appear to be drivers available for this GPU for Macs on the U.S. AMD support site (Although there are drivers for the Windows version):

http://support.amd.com/en-us/download

They do have an "auto-detect" which may resolve the issue.

Otherwise, again try the 4.9 version of UE4 and let us know if there is still a problem. I have submitted a request to test on a similar machine, but we do not have one with you're exact specs available.

avatar image TAP2 Dec 30 '15 at 08:37 PM

I asked the person from mac about the difference of AMD RadeonR9 M390 X and AMD Radeon R9 M390 and they said it is basically the same it's just that the one without the X is just built for macs. http://www.amd.com/en-gb/products/graphics/desktop/r9 You can see the specs here.

avatar image TAP2 Dec 30 '15 at 08:51 PM

Okay, I have tried with the version 4.9.2 but it still crashes if I try to open animation.

avatar image TAP2 Dec 30 '15 at 09:48 PM

I tried to download auto-detect but if I try to open it, it said that it is only for windows.

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Hi TAP2,

We were unable to reproduce the crash here but I have used information from our Crash Reporter site in addition to the information you have provided here to enter the following Bug Report: JIRA [UE-24844].

Because it may take some time to address this issue, here are some things you can try in the meantime:

  1. Right click on each Engine version in the Library and select, "Verify"

  2. Make a back up of personal project files and reinstall UE4, Launcher and all, and Verifying each install

  3. If you have access to a friend or family member's computer with similar specs, you may want to try installing UE4 on their computer temporarily to see if you have the same results.

  4. Install bootcamp and run Windows on your Mac as there appears to be updated drivers available for that.

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answered Dec 31 '15 at 06:26 PM

avatar image TAP2 Dec 31 '15 at 07:28 PM

Okay thank you I will wait.

avatar image TAP2 Dec 31 '15 at 08:14 PM

How can I uninstall the launcher and verify the installation of the launcher by the way?

avatar image Steve Hardister ♦♦ STAFF Dec 31 '15 at 08:57 PM

To Verify, right-click the down arrow/triangle on the yellow Launch button (see image above) and select "Verify."

To uninstall, follow the instructions from this AHub post:

https://answers.unrealengine.com/questions/32845/how-to-uninstall-ue4.html

avatar image TAP2 Jan 02 '16 at 09:27 PM

Are you really going to resolve the issue because this question says "RESOLVED" and I am still waiting to use UE4 on my mac...I have done everything I can contacting apple support, trying UE4 on different user accounts on my mac and reinstalling OS X but the problem still continues.. At this point I am pretty sure that it is a compatibility issue..

avatar image Steve Hardister ♦♦ STAFF Jan 05 '16 at 06:13 PM

Hi TAP2,

I can see how this is confusing; After we submit a bug report for an issue (in this case, JIRA [UE-24844]) we have gathered all the information from the person reporting the issue and are closing for tracking purposes so other people on the team know that this is being taken care of so they can work on other issues.

As it stands, your report is in line to be looked at. Since most of the Epic staff were out for the Holidays last week there will likely be a delay. In any case, I will respond when this report has been addressed, informing you if a fix has been implemented or if we are unable to determine the cause of the problem.

-Steve H.

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