Child blueprints does not inherit the custom collision channel settings

Changing collision preset to “Custom”, and then changing some collision interaction check marks, wont save these changes in inherit child blueprints, but they will inherit all other collision preset settings, they only ignores check marks settings(“Collision enabled” and “Object Type” combobox works fine).

Reproduce steps:

  1. Create a blueprint ‘Actor1’.
  2. Add staticmesh component(SMC in the future) to it, don’t close tab with this blueprint yet.
  3. Create child blueprint of ‘Actor1’ with name let’s say ‘Actor1_Child’
  4. Change ‘Actor1’ SMC collision preset to any but “Custom”, and compile, you will see that child will take these settings too, all works fine for now.
  5. Now change ‘Actor1’ SMC collision preset to Custom, and change some check marks
  6. None of these settings(Beside CollisionEnabled and ObjectType) wont take changes from parent blueprint in ‘Actor1_Child’.

Hello,

I have been able to reproduce your issue, and have discovered that it is already entered in our system as UE-15295. Thank you for your report.

Have a great day,

Sean Flint