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How do I activate a HUD widget based on overlap?

Im trying to activate a battle screen when i enter a box collision (BattleTrigger), which will be like a pokemon battle screen, but i dont know how to tell the HUD that the collision has happend so that it will show the widget in the HUD.

Im guessing i have to cast something to the HUD but i dont know what or where im supposed to cast, or how to then access the casted 'object?'.

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Product Version: UE 4.10
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asked Dec 25 '15 at 08:28 AM in Blueprint Scripting

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F0RM4TION
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avatar image RuBa1987 Dec 25 '15 at 01:02 PM

I suppose the simplest way to do it would be to add and remove the HUD widget to/from the viewport. I believe the nodes are called AddToViewport and RemoveFromParent and the exist on a user widget. Just be careful to only create the widget once or you may end up with memory issues.

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OnComponentBeginOverlap(Box) ---> Create Widget ---> Add to Viewport ---> Set Show Mouse Cursor ---> Get Player Controller

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answered Dec 25 '15 at 02:40 PM

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nmm131
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