How do I activate a HUD widget based on overlap?
Im trying to activate a battle screen when i enter a box collision (BattleTrigger), which will be like a pokemon battle screen, but i dont know how to tell the HUD that the collision has happend so that it will show the widget in the HUD.
Im guessing i have to cast something to the HUD but i dont know what or where im supposed to cast, or how to then access the casted 'object?'.
OnComponentBeginOverlap(Box) ---> Create Widget ---> Add to Viewport ---> Set Show Mouse Cursor ---> Get Player Controller
answered Dec 25 '15 at 02:40 PM
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