[4.10.1] "Set Input Mode Game and UI" locks input for a second player in splitscreen mode
Branch: 'Binary', vanilla version from Epic.
Build version: 4.10.1-2791327+++depot+UE4-Releases+4.10
Detailed description of the issue: "Set Input Mode Game and UI" locks input for a second player when in splitscreen mode.
Expected behavior: Second player input is not locked by "Set Input Mode Game and UI" call.
("Player#" means player controller reference, obtained through call of "Get Player Controller #", where # - is a number)
Repro rate: 10/10
System Specs: Windows 7, 64-bit. Connected input devices: 2 Xbox One controllers, USB keyboard, USB mouse.
asked Dec 25 '15 at 09:48 AM in Bug Reports
I have found another way, the problem arises when the mouse clicks on the widget. At that moment the other player is unable to receive input, however since it is a local multiplayer game one player would have to be able to interact with the ui without a mouse anyway so (as I should have done before) I have decided to keep the mouse hidden and have created functionality to interact with the menu with half the keyboard or a controller instead.
I'm happy with my solution so you can mark this as answered unless someone else comes along, thanks.
answered Jan 18 '16 at 05:48 PM
The Cheese Dragon
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