The offset position of dynamic shadows problem.
I have a questions about dynamick shadows with Stationary light source. My shadows from Movable meshes are jump depending on the position of the camera. Look at the shadows on the cat.
asked Dec 25 '15 at 10:13 AM in Rendering
So I believe I found the answer to your issue. Since your objects are movable, and your light is Stationary, meaning it can bake lightmaps/shadowmaps and produce dynamic shadows as well, you will want to make sure your objects are enabled to bake the light as if it were static, but still produce the dynamic shadows.
On both your HelMetal01 and your Chandelier01, enable the 'Light as if Static' option to be able to bake static shadows for a movable object. If you don't want to bake lighting for that light source, change its mobility to movable instead of stationary to get the highest quality. A lot of people think that changing a light to movable is going to have a huge performance impact, but that isn't always the case. It depends on what it is being used for, and how much of the scene the light source is affecting.
Light as if Static
For a more in depth understanding of Stationary Lighting, take a look at our documentation provided in the link below.
If you have further questions, please let me know.
answered Jan 03 '16 at 06:41 PM
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