Weird shadows appear with static lighting
So I have a room that looks like this: And I have a certain event where the room will rotate 90 degrees. When that happens some weird shadows occur. Now of course if I change all my point lights to dynamic and attach them to the room (which makes them rotate with the room) then these shadows don't appear however I have alot of point lights and it slows down the performance of my game alot of I use dynamic lights. I have checked the light as if static box for my walls but even if I didn't these shadows would still appear. So how can I use static lights and not have these shadows appear when my room rotates 90 degrees? In other words how can I have the lighting stay exactly the same when the room rotates?
Select the object that is the room and either remove any lightmaps it has or just turn off its ability to cast shadows at the top of the details panel perhaps?
answered Dec 25 '15 at 06:31 PM
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