[4.10.1] Crash on Windows cooked 32 bit
i discover a problem with the Open Level, it was working a long time, but suddenly it crashes the standalone 32x, launch the crash reporter but no crash log is available.
The game starts in the main menu, where you can choose if you want to start, on start it will use the open level BP to load the new level, after a while of loading i am back on the desktop and the crash reporter pops up with no created log files.
I didnt change anything to the menus, everything was working before, i changed many things to the level i want to load.
64 bit Standalone is working fine, in the editor it is working too.
Thank you for your help!
asked Dec 26 '15 at 06:07 AM in Packaging & Deployment
Thank you for the detailed reproduction steps, Greenwolf. I've placed a bug in for the issue under the number UE-26620. It seems that you have a workaround for now but I'll be sure to let you know if any updates are made to the issue. There is one thing I wanted to mention however. If you're packaging with Static runtime generation, the Invokers will not be taken into account.
As for the issue with the crashes when using Dynamic, it seems to be a project specific issue or at least something more complicated. I'll need a copy of your project to look further into this particular problem.
P.S. This is a second time posting this, Answerhub decided to toss my post into the abyss when I tried to convert from comment to an answer.
answered Feb 12 '16 at 01:57 PM
Running out of memory normally results in a crash report that lets you know something to that extent.
As far as migrating the project, it wouldn't take very long to do. Please be aware that you can migrate all of the content in your project automatically through the engine's built in "Migrate" option under Asset Actions in the Content Browser. It may take sometime for the process itself to complex depending on the amount of content but it shouldn't take much of your time.
If there is also code in this project, you'll need to copy the source folder over manually and then generate project files. If the new project's name is different than the original project, you'll also need to make some slight edits to make up for that. A find and replace should take care of that however.
answered Jan 25 '16 at 06:32 PM
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