x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can I force a better quality at Android device?

Hi. I'm testing an actual (not beta) version of Unreal Engine. In my editor mobile view I have a better quality graphics - bloom is lighter, materials are crisper and textures are higher resolution. Of course, I turned Mobile HDR on and I have HDR features at my device, but... worst than at PC. My device is LG G Pad 8.0 LTE, Snapdragon 400, Adreno 305. I know that's low end, but I will force better quality (fps not interesting me now).

alt text

Product Version: UE 4.10
Tags:
ttt.jpg (239.7 kB)
more ▼

asked Dec 26 '15 at 12:15 PM in Rendering

avatar image

xMamoreXx
6 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Nope - not really. In addition to what you list, there are also lighting differences between the two screen shots. https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/index.html

Mobile preview is a guide only - it is never going to be the same as running on device (particularly on Android where there is more device fragmentation - every model is different).

The bloom algorithm is different on mobile (to let it run fast enough). Perceived crispness is probably a difference in resolution / dpi. Texture differences will be due to different texture compression algorithms (maybe try 'RGBA User Interface' texture format to turn off compression on specific textures).

Things I recommend: Move any UV manipulation in materials to customized uv's. Put a gamma slider somewhere in your apps settings (console command gamma 0.0-1.0)

more ▼

answered Jan 01 '16 at 01:29 AM

avatar image

psychogony
246 7 3 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question