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[Closed] How to make good puddle with Decals ?

Hello. I have a problem with Decals. Can someone please give me some advice about how to create good looking puddle with decals ?

Right now I set my decal material to Deffered Decal > Masked > Stain.

I set my reflections to pure white, my roughness to pure black and my opacity to "puddle shape" texture. It is looking fine but very boring. I want some variations in depth. I thought that I can easily achieve it with Opacity mask (some grey clouds from PS or something) but "Opacity Mask" is greyed out in every decal material type :(

How I can add some opacity depth to my puddle ?

Thanks and Cheers !

Product Version: UE 4.10
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asked Dec 26 '15 at 04:37 PM in Rendering

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Zernat
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The question has been closed Jan 03 '16 at 07:49 PM by AndrewHurley for the following reason:

https://answers.unrealengine.com/questions/351811/how-to-make-good-puddle-with-decals.html


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