Help with the rollerball template

Hello people,

I need some help, you see I’m using the UE4 rollerball template trying to create a platformish type of game. I’ve tried to add the functionality of a jump pad to get to higher places using this blueprint from tutorials on youtube.

So far, I’ve followed several tutorials on the topic but none give any results at all. If I do the same process on a different template such as third person or first person they do work but not with the rollerball template.

Is there a way to achieve this within the rollerball template?

Hello D4njo,

I’ve set up a jump pad using the roller ball template successfully. Here is how:

First, I created an Actor called JumpPad, that simply contained a Box Collision Component.

Then, I went into the PhysicsBallBP, and set up the logic for my jump pad. Here is my blueprint:

First, I added the OnComponentBeginOverlap for the Ball component. Then, I casted to the Jump Pad, just to ensure that this is the object I was overlapping with. Finally, I added an impulse of 2000 units in the Z direction (feel free to customize this value to your liking). I then checked the Velocity Change box, because this does not take the ball’s mass into account and allows it to launch higher with less force.

Then, place your JumpPad actor in the level, run your Ball into the JumpPad and watch it launch.

Let me know if there are any further questions.

Have a great day,

Sean Flint

Thank you Sean,I’ve been wrestling with this for a while and never thought to put the blueprint inside the physicsballbp instead of the jump pad actor. Great way to begin 2016 thanks to you.

Thanks again and happy new years!