Texture blurring in UE4, resource size showing as 3kb

I’ve run into an issue today that sort of came out of nowhere. Two of my most recent diffuse textures are permanently blurred in the editor. The resource size is showing as 3kb, when it was much larger than that upon being imported. Nothing seems to fix it except deleting the texture and re-importing it (the right click - re-import doesn’t work) and that is only temporary as it repeats itself. Has anyone else run into this issue, or know of a solution to it? Any assistance would be greatly appreciated. Thanks!

if someone else has the same issue you just have to enable Never Stream parameter in the texture editor