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Get Ref to what is in Socket?

How is it possible to get a reference of the object that the character bp is holding, i.e to get the object (skeletal mesh or actor bp) that is in a socket on the character bp?

Product Version: UE 4.10
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asked Dec 27 '15 at 01:59 PM in Blueprint Scripting

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Engine call such actors "attached" search based on that keyword


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answered Dec 27 '15 at 10:45 PM

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avatar image nmm131 Dec 28 '15 at 01:03 AM

I'm having trouble spawning this node. How do I get access to it? I am using AttachActorToComponent inside the actor BP, then I attach it to a new socket inside my Character BP using the same node.

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