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Multiplayer Problem Please Help :)

Hello all,

It seems that I'm Stuck :P I am trying to make a multiplayer RTS and so far so good. My actors are attacking eachother an all animation work on server and client. But now I'm trying to get to do some specials, in this case make a unit explode. On The server Side de unit can be selected and when I click te explode button on the widget de demon explodes :D On the Client side de unit can be selected (decal shows up) but when i click the explode button he doesnt seem te be selected, so the event in the fourth image doesnt get to set te boolean "DemonBombSpecial" To me it looks like the server side doesnt know that the bomb is selected on the client side... i'm new to the multiplayer stuff :$

I'm stuck at this for days now and I dont give up easely but maybe you guys could help me out a little bit :D

Here is a Step by Step of what I am trying to accomplish:

  • Selecting a unit (this is done on RTSplayerController BP, parrent class is playercontroller) Image 1

  • Set that it is Selected and draw decal (Unit itself, parrent class is character) Image 2

  • When Clicked on button set DemonBombExplode (WidgetBP) Image 3

  • Make demon bomb explode (this is a boolean to the animBP) if it has boolean Selected Image 4

Image 1 Selecting a Unit

Iamage 2 Set Selected And Decal

Widget Thing

DoExplodeThing

I know its a lot of text and maybe confusing but if you guys need more info or anything else let me know ;)

Thnx in advance!!

Product Version: UE 4.10
Tags:
widget.png (170.8 kB)
explodeevent.png (188.5 kB)
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asked Dec 27 '15 at 07:59 AM in Blueprint Scripting

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mmikee85
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