Imported FBX animation doesn't work in 4.10.1
I have a skeletal mesh with an animation that I have exported from my CG app (modo) as two separate FBX files (one for the mesh, one for the animation). I am able to import the skeletal mesh and the animation just fine in 4.9.2 and the animation works correctly.
However, when I import the same FBX files into 4.10.1, the animation does not work. I can import the skeletal mesh, but when I import the animation file and associate it with my skeleton, the mesh is not animated when previewing. The bones and frames are present, but the mesh does not animate.
I have tested the FBX files in the Autodesk FBX Viewer and they work fine.
The files are attached.
It appears that your rotation order on your joints is ZXY, a bug with importing ZXY joints was discovered recently and is in our system as UE-24519. For now, try different joint rotation orders until we can get this fixed.
Not sure if rotation order is called something else in Modo, but you might want to look under anything to do with Gimbal Lock.
answered Dec 28 '15 at 09:13 PM
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