How can I take a Float Variable from a PlayerCharacter Blueprint and call it in an Animation Blueprint?
Hi man , You have to get the reference to your characterPlayer. and from that get his variable. You can set a variable "actor tipe" to store manually in the editor (from a scroll down) the instance of you char. Otherwise you can use the node "get all actor of class" to search in Runtime, for all the Char-instance. Then pin out the "Get 0" , from the array. and now you can set and get all his variable.
answered Dec 28 '15 at 12:32 PM
Thank you! That sounds about right. Got work today. Will have to try later on tonight. Thanks again.
answered Dec 28 '15 at 02:47 PM
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