How do I fix the animation orientation of Mixamo rigged, blender exported fbx files
I imported mixamo fbx files to blender that I'm trying to animate and get into Unreal Engine. Mixamo has great animations but I want to use their auto-rigged models to make my own animations in blender. Problem is, when these fbx files go through blender to be animated and exported, when I import to Unreal Engine the orientation of the animation changed from going forward to upward. Imagine someone walking right up a building wall instead of across the floor. How do I fix this?
asked Dec 28 '15 at 04:18 AM in Using UE4
The issue is these rigs/animations are created in a world with Y as the up axis and in UE4, Z is the up axis. It would be best to convert the world to Z axis in the native program the original files are created in and then export to UE4.
However, if this is not possible, when importing into UE4 you can choose to adjust the YAW so that the character is "right side up" when imported by adjusting the rotation here:
answered Dec 29 '15 at 06:59 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here