Scale UV Map in Editor
Is it possible to scale either the UV map or a material on a per actor or mesh basis?
I find that I often want to use the same material on a few different meshes. Making copies of the material and scaling them for their respective meshes is fine, but a way to quickly scale the material with a slider or bit of Blueprints or C++ would be very helpful.
Multiply the uvcoord by a 2 vector. I played around with it once as long as its a tileable texture it should work for whatever scale you need.
answered Dec 28 '15 at 04:58 PM
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