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Scale UV Map in Editor

Is it possible to scale either the UV map or a material on a per actor or mesh basis?

I find that I often want to use the same material on a few different meshes. Making copies of the material and scaling them for their respective meshes is fine, but a way to quickly scale the material with a slider or bit of Blueprints or C++ would be very helpful.

Product Version: UE 4.10
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asked Dec 28 '15 at 01:29 PM in Using UE4

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calembendell
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Multiply the uvcoord by a 2 vector. I played around with it once as long as its a tileable texture it should work for whatever scale you need.

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answered Dec 28 '15 at 04:58 PM

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EyeDee10Tee
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avatar image calembendell Dec 31 '15 at 12:06 AM

does this have to be done with blueprints or c++, or is there somewhere that the editor can do this and save the value to the actor?

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