Scale UV Map in Editor

Is it possible to scale either the UV map or a material on a per actor or mesh basis?

I find that I often want to use the same material on a few different meshes.
Making copies of the material and scaling them for their respective meshes is fine, but a way to quickly scale the material with a slider or bit of Blueprints or C++ would be very helpful.

Multiply the uvcoord by a 2 vector. I played around with it once as long as its a tileable texture it should work for whatever scale you need.

does this have to be done with blueprints or c++, or is there somewhere that the editor can do this and save the value to the actor?