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[Closed] Unable to build and deploy for tvOS

Using 4.11 Preview 1, I can't successfully build a game for tvOS and deploy it. When using one of the C++ templates, I get an "No BuildPlatform found for TVOS" error, when using a Blueprint template it fails during the content deployment with an error that UE4Game.target hasn't been built.

The device is correctly shown in the device manager, and AppleTV is shown in the Project Launcher, however it doesn't show up in the Launcher combo box.

I'm probably missing a step or something - has somebody successfully got an AppleTV project up and running? Are there some instructions anywhere? I'm on El Capitan, XCode 7.2, the AppleTV has tvOS 9.1

Product Version: UE 4.11 Preview
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asked Dec 28 '15 at 04:39 PM in Packaging & Deployment

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avatar image CleanCut Jan 10 '16 at 06:13 AM

I have also had zero success with AppleTV under 4.11preview1. In my case, I can't even get my project to launch on a Mac. I tried on my Mac Pro with an AMD card running under Yosemite, and on a Macbook Pro with an Nvidia card running under El Capitan. In both cases, the engine crashes trying to load my project. If I try a tutorial project, the engine either hard-freezes or crashes. I was so excited to get stuff onto the AppleTV. :-(

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The question has been closed Jul 13 '16 at 07:15 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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