Physics Handle is broken
The component Physics Handle is hardly use able in its current state:
Set Target Rotation doesn't seem to do anything, the grabbed component will always spin around no matter what you do. When you try to force it to rotate with the player the result will be that it will fly away while rotating the view.
Set Target Location works badly, when you rotate your view around quickly your grabbed component will drag behind and that even happens when you have linear stiffness and interpolation set to huge values. The worst part is that it can get stuck somewhere while it gets dragged behind.
asked Dec 28 '15 at 07:29 PM in Bug Reports
I haven't tried this setup in 4.8 myself but I have had other users report that it works fine in 4.8 and 4.9. Could you look through it to see if that setup works for you?
If it doesn't, could you include some screenshots of your setup or a small test project?
answered Dec 30 '15 at 05:37 PM
TJ V ♦♦ STAFF
I also want to set the physics handle rotation with the player ，but failed. Have you found solution now？ if you have implement the function, can you tell me the method.Thank you .
answered Apr 30 '16 at 08:51 AM
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