When I import my mesh from maya, the material shows up black

Hey guys so this is my first time posting on this. My question is, why does my mesh’s material that I made in maya, show up black when I import it in UE4? The mesh is just a simple grass patch…

Please Help.

Hi Nighthound,

Unreal Engine 4 is limited in what it can import from a modeling application for its materials. It’s better to setup your materials in Unreal Engine’s Material Editor.

When importing materials from another package it has to be a texture image or simple base color and it will only import from the Diffuse, Normal, and Alpha (Opacity), inputs if I recall correctly.

Thank you!

Tim

That worked.
Thanks