AimOffset Problem

Hi, i am following the AimOffset Tutorial from the docs.unrealengine, but i ran into a weird problem. I followed all the steps in this tutorial but if i drag a animation into the AimOffset Space, the Skeleton gets really messed up. Here is a screenshot of it:

Why is this happening?

Problem is solved. If you ever experience that the UE4 Standard Skeleton is making really weird poses while set up an aimoffset or other blendspaces, just go on with it and it will normalize as soon as you put in other anims in the blendspace^^