Calling RPC functions from inside UObjects, Is it possible?
So say i have an actor that contains a uobject class within itself, and this uobject is properly replicated around along with the actor itself is also replicated.
I managed to do variable replication of the uobject variables ( thankfully ) BUT what i want along with the variable replication is the uobject itself calls a function that will be run on server ( for validation purposes ) instead of me needing to use the actor that owns it to run a server call. Any help is appreciated
Thanks in advance!
asked Dec 29 '15 at 09:10 AM in C++ Programming
It should work. You should, technically, be able to run an RPC on any replicated object that the player owns.
answered Dec 29 '15 at 03:46 PM
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