Why does Compiling Shaders show Huge Numbers?
So this seamed to have started after the 4.1 update
I have a shader which when i made a change in the previous version of the engine would count down from around 350 when compiling only after i hit Apply.
Now when i edit the shader or any other shader it counts down from 1,000-1,700 as soon as i make any chhange, assuming this was a bug i tried reconnecting a node that was already connected over and over and each time i did the shader compiling count would jump by 1,000...
Is this a known bug or am i the first one to encounter this?
A fix would be greatly appreciated.
We have released a preview version of the 4.1.1 update. This contains a fix for the shader compile issue. You can find more information here: https://forums.unrealengine.com/showthread.php?4406-4-1-1-hotfix-update-Preview-now-available
If you do not wish to try the preview version, we do expect to have an update for everyone within a week. Thank you and have a great day!
answered May 07 '14 at 07:19 PM
Our lead rendering programmer, Nick Penwarden posted a response on another thread. Here is what he said:
answered May 01 '14 at 06:25 PM
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