Playercontroller spawned with wrong Pitch Rotation

Hi,
I’m working on Multiplayer Strategygame. Therefore i spawn the Playercontroller for the players via Playerstart at specific locations, looking down with an 30° angle at the Playfield. It’s working fine for the Host, but the clients all spawn with a pitch value of 0. The ather values work without problems.

Hello Kira000,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprint that may be involved with this issue?

Hi,
There is no Blueprint or code involved in that process.

Just a few angled Splayerstarts in the Viewport:

Resulting in following pictures:

Host:

Client:

Hello Kira000,

I was able to reproduce this issue on our end. I have written up a report (UE-24831) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day