Hi,
I’m working on Multiplayer Strategygame. Therefore i spawn the Playercontroller for the players via Playerstart at specific locations, looking down with an 30° angle at the Playfield. It’s working fine for the Host, but the clients all spawn with a pitch value of 0. The ather values work without problems.
Hello Kira000,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Can you reproduce this issue in clean project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprint that may be involved with this issue?
Hi,
There is no Blueprint or code involved in that process.
Just a few angled Splayerstarts in the Viewport:
Resulting in following pictures:
Host:
Client:
Hello Kira000,
I was able to reproduce this issue on our end. I have written up a report (UE-24831) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day