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optional middle mouse button to pan Blueprint editor

It would be nice to have the middle mouse button act as the panning tool for blueprint eidtor, problem being, the right mouse button doesn't always bring up the command menu (usually when you move the mouse a slight bit) It can get a wee bitty frustrating :)

Please have it as an editor preferences option (as not everyone has a middle mousebutton) so that it can be switched manually. If there is a temporary fix for this, I would be happy to know :)

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asked Apr 26 '14 at 12:18 PM in Using UE4

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RobertRamsay
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avatar image JForce Ato Sep 01 '14 at 08:30 PM

This bugs me too just because of the inconsistency. I use middle mouse button to pan in the Unreal editor and in Maya and in Photoshop, but then in Blueprint editor it's right click to pan. Why.

avatar image gustavorios2 Dec 20 '14 at 08:15 PM

It's killing me. Middle click please

avatar image Scott Waddell Mar 29 '15 at 07:53 PM

I agree with this, would be nice to customize this to make it similar to what I'm used to in Max.

avatar image tas Jun 27 '15 at 04:52 AM

i vote for MMB panning in BP too. Please!

avatar image SebEbz Jan 09 '16 at 04:16 PM

Would be great to have MMB panning and RMB to zoom (or Alt-MMB and Alt-RMB) so it's consistent with the preview, especially in the graph tab where both are next to each other. And also match Maya / Mobu / max 2016 navigation system

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This got on my nerves as well. If you're willing to compile your own build, it's pretty easy to implement: https://github.com/EpicGames/UnrealEngine/pull/2311

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answered Apr 22 '16 at 10:39 AM

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flipswitchingmonkey
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