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Blueprint pawn movement

Hi all, I am fairly new to UE4 and coming from Unity so I can get my head around things in script but I am struggling to get my head around BP.

I would like to achieve the affect of a pawn moving down screen at a constant rate, whilst rotating around its own axis with a randomised side to side ping pong movement.

If that did not make sense, I want the side to side movement from the power ups in this video tutorial: https://www.youtube.com/watch?v=qr4ZjieAQKY&list=PLUvPgeSAn6KgK6jX57Qg02Psy46k2fehF∈dex=9 and the rotation of the powerups in this tutorial: https://www.youtube.com/watch?v=sNueIWCKoco

I am making a small shmup like in the first video I linked, this is really just a learning exercise, but I know this is possible and I am guessing I just don't know the names of the blueprint language I should be looking at.

So far I have this alt text to move the enemy down screen and is working fine. But if I try any of the rotation or side movement everything starts moving around bizarre axis, I would post screens of my attempts to show I am not just begging for someone to finish my work, but I fear I am so far off the mark it would be better to just learn it the correct way from someone :D.

Thanks in advance, I appreciate your time.

Product Version: UE 4.10
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asked Dec 29 '15 at 09:55 PM in Blueprint Scripting

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LowerPoly
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I'd try looking into using a timeline. You could handle location and rotation each with their own vector track, easily loop if needed. Then you feed those into a SetLocationAndRotation node on the Update exec pin.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/index.html

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answered Dec 29 '15 at 10:32 PM

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jay43K
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avatar image iddqdMode Dec 29 '15 at 10:34 PM

Nice, thanks for the quick reply, I shall give that a try now.

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