How do I convert a FString to a TCHAR?
Example: TCHAR * wavLink = MyTextVariable
Not working: TCHAR * wavLink = ANSI_TO_TCHAR(MyTextVariable);
How do I convert a FString to a TCHAR?
Example: TCHAR * wavLink = MyTextVariable
Not working: TCHAR * wavLink = ANSI_TO_TCHAR(MyTextVariable);
I get cannot convert from βconst TCHAR *β to 'TCHAR *
FString UWav::Wav(FString MyTextVariable)
{
TCHAR* wavLink = *MyTextVariable;
return "Done";
}
Hi Taurian,
To convert an FString to a TCHAR array, all you need to do is dereference the FString variable. Using your example, this should work: TCHAR* wavLink = *MyTextVariable;
Sorry, I forgot to include const
in my code snippet. It should have read: const TCHAR* wavLink = *MyTextVariable;
The FString dereferences as a const TCHAR array because it is unsafe to make modifications to the array directly.
Niiice. Thanks.
Thx , it works
/**
* Get pointer to the string
*
* @Return Pointer to Array of TCHAR if Num, otherwise the empty string
/
FORCEINLINE const TCHAR operator*() const
{
return Data.Num() ? Data.GetData() : TEXT(ββ);
}
From UE4.19, it seems *FString can only work form num string.