Skylight making materials odd
I have been trying to get light into this interior:
It is too dark inside with just a directional light, so I tried to add a skylight and it looks like this:
You can see its making my materials strange. My character even goes metallic looking when her top is meant to black with camo shorts (yes, Lara). I haven't touched the default settings on the skylight, but I did try change the colour and intenity; it didn't help.
Anyone any ideas?
asked Dec 29 '15 at 09:52 PM in Using UE4
Thank you very much! I added a post process volume and changed it so that it was unbound. This wasn't the problem though, I turned off cast shadows and set auto-exposure to 1 for min and max.
answered Jan 04 '16 at 04:30 PM
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