[Closed] [Request] Static tube light and emissive
This has been talked during beta it seems but I want to give it a shout and ask for more recent content than "march 14 Archive"
PLEASE IMPLEMENT EMISSIVE PHOTONS FOR SHADERS !
Having a new light system with "acturate light physics" make absolutely no sense if your lights are in incorrect positions !
My games was lighten 100% with emissive shaders in UDK, and now I have to add point lights to square, triangle and immensely long pathways... just to have them "incorrectly emiting lights now in UE4.
PLEASE add and correct this for the sake of original creativity and REALISM !
The question has been closed Jul 01 '14 at 06:20 PM by Tim Hobson for the following reason:
The question is answered, right answer was accepted
Here is a forum post that is referencing this topic.
This was submitted for a pull-request a while back. There is no time frame when this will be fully implemented in the engine.
answered Jul 01 '14 at 06:19 PM
Tim Hobson ♦♦ STAFF
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