Physics causing massive velocities

I am using rag-dolls on dead units, however there are some weird case’s where it causes units to fly up into the air etc at massive velocities.

If anyone has any ideas, as you can see in the Example Video there is nothing in physics that should cause this in real life.

Hi Botanicvelious,

You can disable bImpartBaseAngularVelocity in the Character Movement component of your Character Blueprint.

Thank you!

Tim

that didn’t seem to resolve the crazy physics velocities

Here is another video of the same issue with that setting disabled.

Video

I’ve moved this out of bug reports since it’s more of content issue.

If you want to post a sample project that can reproduce this I can have a look and see.