Physics causing massive velocities
I am using rag-dolls on dead units, however there are some weird case's where it causes units to fly up into the air etc at massive velocities.
If anyone has any ideas, as you can see in the Example Video there is nothing in physics that should cause this in real life.
asked Dec 30 '15 at 01:52 AM in Using UE4
You can disable bImpartBaseAngularVelocity in the Character Movement component of your Character Blueprint.
answered Dec 30 '15 at 03:13 PM
Tim Hobson ♦♦ STAFF
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