UMG Canvas panel overlaying

I’m having a troble with canvas panel.
I have 2 Canvas Panel one in another: ParentMapPanel and MapPanel.
MapPanel contains image bigger than MapPanel itself.
ParentMapPanel contains MapPanel and is smaller than MapPanel:

  1. I change the position of image in MapPanel, so it will show me the piece I need
  2. I want to see in ParentMapPanel lotated piece of image, so I rotate MapPanel

And here I’m having an issue:
Edges of an image are coming out of the ParentMapParent visible field;
What am I doing wrong, and how should I fix it?

The issue is shown in screenshots

Hello Horokey,

This is a known issue (UE-4659) I have provided a link to the original question below. Please use the thread that was link for future updates. I hope that this information help.

Link: 4.5 UMG Widget Scale not working correctly! - UI - Epic Developer Community Forums

Note: Clipping is determined by the the white diamonds that surround the widget. This comes into play when changing any of the Render Transform settings. This means that the widget will continue to clip as though it were never transformed.

Make a great day

The above answer was to let you know that that this is a known issue that has already been reported. The link was given was so that you could stay updated on the status of the issue as well as to allow you access to others who are having the same problem.

As for a possible workarounds for issue in particular:

  1. Rotate the image within a material
  2. Rotate the image outside the engine
  3. Rotate via a flipbook

Hello Horokey,

I attempted to provide suggested workarounds to this thread. After submission it appears that my comment along with yours has been removed through an error on the AnswerHub. I have rewritten the my comment below.

Comment:

The Answer provided above was to inform you that this issue is a know issue. The link provided was to allow you access to the thread that will be updated when the status of this issue changes. The link was also provided so as to put you in touch with others who are experiencing this issue. I hope this information helps.

Suggested workarounds for this issue in particular:

  1. Rotate the image within a material
  2. Rotate the image outside of the engine and then import the new image(s)
  3. Rotate the image using a flip book texture (that will need to be created outside the engine)

Thank you!
Solved it using a dynamic material with mask.