Disable imported lighting.
I have exported the ".obj" model from model in Unity. Then I imported it in Unreal Editor. Now it is a static mesh.
And the lightning is the same that was in Unity and it doesn't react to the directional light of sun. How to get rid of all lightning and set the "standart"?
Where I can work with lightmap directly?
asked Dec 30 '15 at 01:08 PM in Using UE4
There shouldn't be any imported lighting with the asset. When you import the asset into UE4 it will generate a lightmap UV based off the UVs of the mesh, unless the option is unchecked for "Generate Lightmap UVs" from the import options.
The Lightmap UV (UV Channel 1 in UE4) will be used to store lighting information when using Static/Stationary lighting. If this is causing an issue then you may need to adjust the and fix a custom Lightmap UV in your modeling program.
If you need further assistance, please post a screen shot of your asset in the level with the issue your describing along with a screen shot of the Lightmap UV Channel 1 from the Static Mesh Editor (Hit the UV button in the toolbar and use the drop down to select UV Channel 1).
answered Jan 13 '16 at 05:34 PM
Tim Hobson ♦♦ STAFF
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