GPU Particles - Dynamically change Gravity point strength through Parameter

Hi there,

I cant seem to control the parameter for gravity point of gpu particles.
I’m able to control other parameters of the gpu particle system.

Can you check , are you able to call the point gravity parameter trough a blueprint?

I’m running into the same problem. There’s an option in the distribution for float particle parameter but manipulating it in the cascade interface or the actor’s parameter exposure in the editor doesn’t seem to work as of version 4.13.2. Is expected? is there a workaround?

Same here. Not working :frowning:

Doesn’t seem to work for me either in 4.16.2.

The bug was known but never solved, so the bug report was closed: Unreal Engine Issues and Bug Tracker (UE-35165)