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Can you get the material of the web browser widget to display on a static mesh?

Can you get the material of the web browser widget to display on a static mesh?

Product Version: UE 4.10
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asked Dec 30 '15 at 09:17 PM in Using UE4

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Stunt Thumper
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2 answers: sort voted first

I Exposed the material instance in the widget component to BPs, its already a blue-printable type. Then I made an actor with a static mesh and a widget component that used the web browser. You can bind the page loaded event in the browser widget to take the widget components material and assign it to the static mesh. Note that I scaled my widget to 0 to hide it. If you set it to hidden the material wont render. Also know this actor should never be spawned on a server now because of the web browser widget.

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answered Jan 08 '16 at 04:38 AM

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Stunt Thumper
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avatar image ZeLz Storm Jan 29 '16 at 03:16 AM

Can you go a bit more in depth about how you did this? Im trying to follow what you mean but cant seem to get it working. (New to UE4 for reference)

avatar image scragnogg May 04 '16 at 03:06 PM

I would love to know how this works also. I'm having some trouble following the above steps.

avatar image numsi550 Dec 16 '16 at 02:44 PM

I'm also interested. I already tried to what you described, but it doesn't work. I even tried to make it more simple: I created a widget component in an actor blueprint and put it's material to the static mesh (you can see from the screenshot that the static mesh has the same material as the 3d widget component) alt text

I even tried to assign the material ingame, but still nothing: alt text

screenshot_1.png (545.6 kB)
screenshot_2.png (163.2 kB)
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You probably want to make something like a 3D widget. If you replace their widget with your web browser widget, this tutorial should help.

Let me know ;)

https://www.youtube.com/watch?v=_LhCKSbGlYY

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answered May 04 '16 at 06:40 PM

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mrg7_
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