Remove Default Gun from First Person Template.
If I can't set up True First Person, I might as well figure out how to reset the normal First Person Template. You see I don't want the default gun. I want the arms, and want to make these arms able to pick up new weapons. For some reason, trying to remove the gun made everything go bonkers and cause the Engine to crash, not to mention a sideways gun. If anyone can tell me how to delete the default gun to allow weapon pickups, please let me know.
I'm ready to give up. Or switch to CRYENGINE.
Deleting the Default Gun requires a small amount of extra work to get the blueprint to compile. Here is what you need to do:
First, remove the FP_Gun mesh from the Component Tree in the FirstPersonCharacter blueprint.
Then, you'll need to go into the blueprint's Event Graph and remove the blueprint that spawns the projectile from the gun:
Finally, go into the construction script and remove the AttachTo node as well as the FPGun and Mesh 2P references:
Using this method to remove the gun and all of its references allowed me to PIE without any errors.
Have a great day,
answered Dec 31 '15 at 01:05 PM
Sean L ♦♦ STAFF
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