Vector displacement on dynamic objects

Hi. I am trying to get vector displacement to work in ue4 using the node based material editor, and are having some troubles. So far I have managed to get vector displacement to work by using a world space vector displacement map (32 bits per channel .exr exported from mudbox). It goes without saying that this will not work if the object gets rotated or deformed by bones.

I am having no luck with vector displacement maps in tangent space.

The problem seems to be that I can’t get the displacement map to be transformed into tangent space.

Does one even have access to the relevant attributes and matrixes/quaternions to be able to do this in the node based material editor?

I have googled like a lot and haven’t found anyone who have gotten further than vector displacement working on a non rotated static mesh. So is it even possible to use vector displacement maps on dynamic objects or animated meshes in ue4?

Did you ever figure this out? I’d like to see the answer, too.

Thanks

I’d like an answer to this problem as well