Translucent material casting shadows as opaque
I've encountered a problem with light coming out of windows or similar props using a mixture of translucent and opaque materials:
What I normally get is the picture in the right which is obviously wrong but if I select the model I get the picture on the left. why is this happening ? I've found this other thread which is tolking about the same issue .. I think ? but the solution hasn't worked for me, my translucent material is still acting like an opaque one. Could anyone help please ? Thanks in advance !
asked Dec 31 '15 at 06:00 AM in Rendering
Ok the answer was really simple, all I had to do was making the glass two sided and that was it !
answered Dec 31 '15 at 10:08 PM
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