Destructible mesh pick up question

I’m trying a little experiment as I’m learning UE4. I want to create a destructible object that can be picked up, and then breaks upon collision when thrown. So far I’ve followed this tutorial on How to Pick Up Objects which was great. But I noticed that there not a similar variable to use like the EObject Type Query for destructible mesh. Is there another Variable type I’m unaware of? Or should I maybe go the despawn mesh/spawn destructible mesh on contact route.

I’d really appreciate any insight, thanks!