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Projectile Hit

So I'm setting up a tower defense type game. Problem I'm having is every so often (gun shoots 485 rpm so several times during a burst) the projectiles will bounce off of the target tumbling in opposite direction without registering a hit event. For the life of me I can't figure out why. I have it setup to destroy itself on hit but obviously that doesn't work. I've tried all kinds of options other than destroy which is how I realized it's not registering the hit event. I figured maybe the gun was shooting too fast so I slowed it down, nearly in half, but same result.

Does anyone have any ideas or suggestions? Has anyone else faced this issue? Thanks in advance!

Product Version: UE 4.10
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asked Dec 31 '15 at 10:22 AM in Blueprint Scripting

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avatar image jtsmith Jan 01 '16 at 03:16 AM

Just bumping this up hoping someone will have some insight!

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Hi man , Your bullet bounce off the target without getting the hit event.. check your collision objects. they have to be collidable , and they need to have the generate hit event checked . Try to use a simple actor with a cube.

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answered Dec 31 '15 at 12:00 PM

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avatar image jtsmith Dec 31 '15 at 01:16 PM

Thanks for the reply. The collisions are set properly. I would say nearly 95% of the projectiles do what they are suppose to do - trigger the hit event and destroy themselves, while the remaining 5% simply bounce off not triggering the hit event or destroying themselves.

It is the same instance of the projectile and same instance of the character pawn so if 1 billet triggers the hit event and destroys itself, logically so should every other one.

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