So I'm setting up a tower defense type game. Problem I'm having is every so often (gun shoots 485 rpm so several times during a burst) the projectiles will bounce off of the target tumbling in opposite direction without registering a hit event. For the life of me I can't figure out why. I have it setup to destroy itself on hit but obviously that doesn't work. I've tried all kinds of options other than destroy which is how I realized it's not registering the hit event. I figured maybe the gun was shooting too fast so I slowed it down, nearly in half, but same result.
Does anyone have any ideas or suggestions? Has anyone else faced this issue? Thanks in advance!
asked Dec 31 '15 at 10:22 AM in Blueprint Scripting
Hi man , Your bullet bounce off the target without getting the hit event.. check your collision objects. they have to be collidable , and they need to have the generate hit event checked . Try to use a simple actor with a cube.
answered Dec 31 '15 at 12:00 PM
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