As per the title, are there any limitations to developing exclusively using Blueprints (as opposed to C++)? In other words, could a non-programmer using Blueprints hope to achieve the same level of game complexity as a programmer using C++?
Any insights into this would be greatly appreciated!
Currently Blueprints can’t be used for some networking, multiplayer and deprojecting stuff, but Epic say that will be possible pretty soon. Other than that and maybe a few other features, you can make a whole game with Blueprints, and you may not need the mentioned stuff (now C++ only).
Hi Ben85,
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Thank you.