Colors getting lighter/grey/washed out when scene is built.
Hey, I have a scene that I've been working on for a while, a landscape with a texture and some water.. nothing too exciting yet. In the preview everything looks fine, if I start playing the game it's still looking good except that the textures seem to have tiling. So my friend advised that I should rebuild the lights, when I did the whole landscape became grey and washed out. I tried turning off all lights but it didn't solve anything. I have a movable light source, movable skylight, atmospheric fog and a skysphere.. basically everything that comes with the 3d shooter starter content - I just messed around with their settings. 1st image is the ingame view, it looks like this in builder mode also, 2nd image is where you can see the tiling. Third image - I clicked build. Any help would be appreciated.
asked Dec 31 '15 at 05:59 PM in Bug Reports
This seems like a settings that's been changed somewhere that could cause this to happen, but I'm not sure exactly what at the moment. More than likely this isn't a bug though.
There's a couple of things I want you to try first:
If you're using any other lighting features, such as Distance Fields, Light Propagation Volumes, or can reproduce this in a new map/Project that would be helpful to know as well.
answered Dec 31 '15 at 06:29 PM
Tim Hobson ♦♦ STAFF
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