From Blender to Unreal, untextured
Hi HulloVanQuest, happy holidays to you too!
In short, yes, definitely UV unwrap your model first. You can also have multiple UV channels if you so desire.
In addition, if this mesh is intended to be a static mesh, you'll need a lightmap UV channel as well (just hit lightmap pack in the unwrap menu in Blender, if you didn't know that already).
answered Jan 01 '16 at 03:15 PM
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