Keep engine scalability settings in build?

Hi, I just build my game (for Mac) and it lags like crazy. In the editor my engine scalability settings are set to lower, medium for most things. I was wondering if it was possible to keep these settings in the build. I have tried both development build and production and both discard the quality used in the editor. Thanks!

Hi RubDawg,

This can be set by using a Execute Console Command node in your Level BP. You can use the console command Scalability X to set the value of the scalability settings you’d like to use.

For the value of X you would use a 0-4 value that would set the scalability in your game.

For further reference you read about the scalability settings here and exactly what each one references along with the specific console commands that are adjusted to get higher/lower quality.

I hope this helps.

Tim

2 Likes

Thanks for the info Tim, but…
How to set up the Level Blueprint with all the Engine Scalability Parameters?

Thank you so much!