Mesh with Post Process Material in Front of Lens Flares?
Is it possible to render a mesh (in this case just a circle), which already has a material with Domain set to Post Process, on top of other post processing effects like lens flares?
asked Jan 01 '16 at 04:58 PM in Rendering
Hey, thank you for giving this a try. After pooling the knowledge of fellow members of my team we have concluded that this should be theoretically possible. This will involve the use of custom depth and some coding. I will be linking you a tutorial that covers the basics of how to pass a material into another depth buffer. Additionally you may have to do some coding to have this material look for effects like lens flares specifically. It is a fairly advanced process and is generally reserved for those with an advanced knowledge of rendering, custom depth, and post processing. I believe this tutorial will point you in the right direction if you still would like to eliminate the lens flares from rendering in front of your mesh.
answered Jan 06 '16 at 06:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here