Custom Enums cause the Editor to crash
I was adding a custom enum to my pawn. I was able to use PIE a number of times but suddenly the editor crashed. If I tried to re-open my project the editor crashed again. In order to get the editor to start again I had to move/rename my default editor map and click on not to reopen assets. And now the fun part: If I tried to open any Blueprints with a reference to my enum the editor crashes again, but if I open the enum first everything is fine until I restart the editor.
So I created a new enum and used the replace reference on delete function to replace the old enum with the new one but that didn't work.
I had to delete EVERY variable and input or output from functions of this enum type in order to get my project running again. A recovery feature that lets you easily identify which assets are causing the error with a way to correct corrupted blueprints would be nice rather than just crashing the editor
asked Apr 26 '14 at 04:12 PM in Bug Reports
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
answered Oct 07 '14 at 06:51 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here