Spring Arm Rotation Issue

Hi, I’m Brazilian, sorry about inglish.
i’m having a problem with spring arm.
I’ve been looking at tutorial “3rd Person Game with Blueprints” and try to place spring arm in a different rotation, like i did in previously versions on UE4.

and a try to rotate at Y(pitch), like:

does’t work.

I’ve insert a new Spring arm and rotate at same axis, like:

Look at camera settings.
When i check this box, i stay unnable to rotate my spring arm again!
like:

And now, even if a unckeked box, issue continue.
like

Look, I’ve compile every single step after make prints, so, it is not issue!

Someone can help ?

thank’s!

Note: same problem occurs at the “3rd Person Project” default template at UE4

Hey g4tobauer,

Thanks for report! I was able to reproduce this in 4.9.2, 4.10.1, as well as our internal builds, and I’ve created a bug report for issue (UE-24850). I’ll post here when I see any update in it.

Until it’s fixed, this can be worked around by setting Rotation to 0,0,0 in Details tab. Once these have been zeroed out, and Use Pawn Control Rotation is disabled, you should be able to rotate component again.

Ok, a’ll try it you said and wait for fix

Can we get an eta on this report? Your work around works, but without Use Pawn Control Rotation enabled ability to position camera in-game is disabled

Hello,

After looking into this issue, it does not look like it will be resolved any time soon as a result of there being a viable workaround. developers are currently focusing their efforts on high-priority crash and showstopper bugs.

Have a great day

I loose control of camera movement when using this workaround

To replicate you need to disable Pawn Control Rotation & Inherit Yaw

I don’t know if it comes down to Controller Input nodes but I’ve had to replace them with AddRelativetRoation nodes

problem with this is that camera and pawn both act on their own
i.e instead of running forward and using camera location to make turns, pawn moves in a predetermined direction. Also it is very easy to mess up camera angles and views like this

wait, seriously? this is not fixed? bump. this bug means we can not have fixed angle cameras wile using pawns rotation…

Hello,

issue was originally closed as Won’t Fix due to developers focusing their efforts on high priority showstopper and crash bugs. However, due to fact that you are unable to use fixed angle cameras, I have reopened issue, which you can track using link below:

Thanks

looks like you can uncheck “Use Pawn Control Rotation” and “Inherit Pitch / Yaw / Roll” and it’ll work. As soon as you click Use Pawn Control Rotation spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having same issues!

looks like you can uncheck “Use Pawn Control Rotation” and “Inherit Pitch / Yaw / Roll” and it’ll work. As soon as you click Use Pawn Control Rotation spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having same issues!