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Spring Arm Rotation Issue

Hi, I'm Brazilian, sorry about inglish. i'm having a problem with spring arm. I've been looking at tutorial "3rd Person Game with Blueprints" and try to place the spring arm in a different rotation, like i did in previously versions on UE4.

alt text

and a try to rotate at the Y(pitch), like: alt text

does't work.

I've insert a new Spring arm and rotate at same axis, like: alt text

Look at the camera settings. When i check this box, i stay unnable to rotate my spring arm again! like: alt text

And now, even if a unckeked the box, the issue continue. like alt text

Look, I've compile every single step after make the prints, so, it is not the issue!

Someone can help ?

thank's!

Product Version: UE 4.10
Tags:
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asked Jan 02 '16 at 02:41 AM in Bug Reports

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g4tobauer
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avatar image g4tobauer Jan 02 '16 at 02:45 AM

Note: the same problem occurs at the "3rd Person Project" default template at UE4

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3 answers: sort voted first

Hey g4tobauer,

Thanks for the report! I was able to reproduce this in 4.9.2, 4.10.1, as well as our internal builds, and I've created a bug report for the issue (UE-24850). I'll post here when I see any update in it.

Until it's fixed, this can be worked around by setting Rotation to 0,0,0 in the Details tab. Once these have been zeroed out, and Use Pawn Control Rotation is disabled, you should be able to rotate the component again.

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answered Jan 02 '16 at 11:46 PM

avatar image g4tobauer Jan 04 '16 at 02:21 PM

Ok, a'll try it you said and wait for the fix

avatar image DP Studio Jul 25 '16 at 10:51 PM

Can we get an eta on this report? Your work around works, but without Use Pawn Control Rotation enabled the ability to position the camera in-game is disabled

avatar image Sean L ♦♦ STAFF Jul 26 '16 at 01:30 PM

Hello,

After looking into this issue, it does not look like it will be resolved any time soon as a result of there being a viable workaround. The developers are currently focusing their efforts on high-priority crash and showstopper bugs.

Have a great day

avatar image DP Studio Jul 26 '16 at 10:38 PM

I loose control of camera movement when using this workaround

To replicate you need to disable Pawn Control Rotation & Inherit Yaw

I don't know if it comes down to the Controller Input nodes but I've had to replace them with the AddRelativetRoation nodes alt text

The problem with this is that the camera and pawn both act on their own i.e instead of running forward and using the camera location to make turns, the pawn moves in a predetermined direction. Also it is very easy to mess up the camera angles and views like this alt text

avatar image r4ptur3 Jan 08 '17 at 09:48 AM

wait, seriously? this is not fixed? bump. this bug means we can not have fixed angle cameras wile using the pawns rotation....

avatar image Sean L ♦♦ STAFF Jan 09 '17 at 03:28 PM

Hello,

The issue was originally closed as Won't Fix due to the developers focusing their efforts on high priority showstopper and crash bugs. However, due to the fact that you are unable to use fixed angle cameras, I have reopened the issue, which you can track using the link below:

https://issues.unrealengine.com/issue/UE-24850

Thanks

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looks like you can uncheck "Use Pawn Control Rotation" and "Inherit Pitch / Yaw / Roll" and it'll work. As soon as you click Use Pawn Control Rotation the spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having the same issues!

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answered Jan 11 '17 at 04:57 AM

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r4ptur3
31 2 3 6

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looks like you can uncheck "Use Pawn Control Rotation" and "Inherit Pitch / Yaw / Roll" and it'll work. As soon as you click Use Pawn Control Rotation the spring arm will snap back to 0,0,0 and lock up again. Thanks for creating a bug, hope this helps anyone who is having the same issues!

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answered Jan 11 '17 at 04:58 AM

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r4ptur3
31 2 3 6

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